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![]() Positive Energy Genasi Crucibles of Life, as the Positai call themselves, are filled with Life energy alright -- with the emphasis on "energy." Positai are energetic individuals, sometimes to the point of being manic and hyperactive. This isn't to say they're chaotic (at least, not necessarily). Lots of Positai are quite ordered and logical in their ceaseless activity. But it seems like Positai are always doing something, and many become active Planewalkers just to give 'em something to do. Positai are, not surprisingly, fascinated with Life itself in all its abundant variety, particularly with regard to the nurturing, growing, or healing of life. Again, most berks expect Positai to be fond of wilderness areas to the exclusion of all else, and again, most berks have it wrong. Sure, some Positai like exploring the Wilderness, but any Positai will point out that a city is just as much a nexus of life as is a forest. Indeed, the Positai who favor urban areas will tell you that each city, town, or village has its own personality and spirit which permeates the buildings and inhabitants. As such, Positai can be found as rustic farmers, urban healers, and the entire gamut in between. All Positai have vibrant yellow-white skin, and the skin itself is also warm to the touch. Additionally, Positai have a faint glow about them. This glow is part of their Aura of Life, and as such cannot be covered up by dark clothing. While this glow only puts out the same light as a candle, it makes it impossible for the Positai to hide in shadows. (It's also a surefire way to draw missile fire in dimly lit combat areas. The life of a Positai ain't always mead and skittles, berk.) Fortunately, the Aura of Life provides some benefits as well. Any living thing (even a Bleaker) within 5 feet of a Positai will feel invigorated and more cheerful. (Treat this as an innate Healing proficiency if the Positai is tending to a wounded basher. Otherwise, the Aura confers no specific game bonuses or penalties. Role-playing the invigorating, cheering effect is encouraged, however. At the DM's option, this could be used to counteract the melancholy of a Bleaker.) Due to the fact that Positai are filled with the very stuff of Life itself, they gain a +1 bonus to their Constitution. However, their hyperactivity results in a short attention span, and results in a -1 to their Intelligence. Additionally, since Positai are suffused with Life essence, they gain the following abilities and hindrances:
Ability Requirements
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STR DEX INT WIS CON CHA
3/18 3/18 3/18 5/18 9/18 5/18
Age and Aging Effects
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Starting Age: 20+1d10
Middle Age*: 60
Old Age**: 80
Venerable***: 120
Maximum Age: 120+6d10
* -1 Str/Con; +1 Int/Wis
** -2 Str/Dex, -1 Con; +1 Wis
*** -1 Str/Dex/Con; +1 Int/Wis
Average Height and Weight
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Height/Male: 60+1d12
/Female: 59+1d12
Weight/Male: 150+6d10
/Female: 100+6d10
Level Limits
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Fighter: 14
Paladin: 13
Mage: 13
Necromancer: 15
Cleric: 15
Specialty Priest: 14
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